See with sound.
Pulse the darkness and briefly expose the geometry around you. Remember what you saw before it fades.
You cannot see the maze until you make a sound. Every echo reveals the way — and tells something in the dark where to find you.
ECHODAY turns visibility into a risk. Send an echo through the dark to reveal walls, exits and threats. The information lasts only for a moment. The sound lasts long enough for the hunter to notice.
Pulse the darkness and briefly expose the geometry around you. Remember what you saw before it fades.
Your echo is information for both sides. Use it too often and the creature begins searching your last known position.
Read the maze, manage noise, misdirect the hunter and reach the exit before the dark closes in.
ECHODAY is built around one decision: do you risk another echo to see what is ahead, or trust your memory and stay silent?
The first ECHODAY release is designed as a focused offline experience with procedural levels, sound-driven exploration and a single relentless hunter.
Portrait gameplay. Offline progression. Procedural mazes. No account required.